
Combine that with Scout's strong close-combat effectiveness, and he can easily outmaneuver a Sniper from afar, then flank in and take him out before the Sniper has time to unscope.
Scouts are very difficult targets to take out at long range (so long as their movements aren't too predictable), making them exceedingly frustrating for even a good Sniper to nail a headshot on. While having a Razorback helps subdue a backstab, it's incredibly easy to notice, so a Spy is likely to just switch to their revolver and shoot the Sniper dead (or go for a headshot if they have the Ambassador equipped) to avoid the trouble of their backstab being blocked. Because Snipers usually spend their time in one place trying to kill people from afar, they're usually dead meat for even the most amateur of Spies. This weakness can be alleviated by getting good at Quickscoping heads for an instant 150 damage at close range, enough to instantly kill half the cast and leave the rest severely injured, but this requires a notable degree of skill and reflexes not easily learned by the average Sniper. Most classes can kill a Sniper easily at close range, but a good Soldier or Pyro in particular can murder a Sniper in seconds simply by getting close and going all out on them while the Sniper makes a futile attempt to fight back or run away. Snipers might be good at killing their enemies from far away, but they can be completely obliterated when it comes to close range combat. Even Sniper feels sorry for him, or at least intrigued at what just happened: At the same time, the 'nades Demo shot out a few seconds earlier bounce back on top of him and detonate, blowing up the barrels along with the hapless Demo. This leads to the top half of the shattered bottle being lodged in Demo's remaining eye, which leads to him stumbling backwards while blindly firing a few grenades in panic, and in doing so, flips over the railing behind him and lands on some explosive barrels below. Accidental Aiming Skills: In "Meet the Sniper," the RED Sniper shoots a BLU Heavy right through the head, but in doing so accidentally hits a bottle a Demoman behind the Heavy was drinking from. #Team fortress 2 snipers theme update#
The Sniper had to share his update with the Spy, which led to an Escalating War between the two characters. His secondary slot can be filled with a tool supporting his sniping ability, and his melee weapon is a kukri. The amount of time Sniper spends looking down a scope makes him a prime target for backstabbing Spies. However, his rifle has a powered scope and can easily snipe enemies at great range with pinpoint accuracy to deal high damage, or kill any class in the game in a single uncharged headshot or fully-charged (by staying zoomed in long enough) body shot. With 125HP, 100% base speed, a bolt-action rifle only holding one bullet at a time and a piss-poor SMG, the Sniper is nearly useless at short range. In short, the Sniper is a class specialized in taking out targets from a distance away. The Sniper's official Team Fortress 2 Wiki page. Raised by loving parents who disapprove of his job, the Sniper nonetheless keeps contact with them.
He usually fancies himself to be something of a Cold Sniper and prides himself on his professionality, but can be just as abrasive and loony as his teammates. Unlike his fellow "Australians", the Sniper is Lean and Mean and prefers to pop skulls from afar rather than dishing out vegemite sandwiches with his fists. Have a plan to kill everyone you meet."The Sniper is a New Zealand-born marksman hailing from the Australian outback.